The
Players' League
"Registered in the
U.S. Patent and Trademark Office"
Bylaws ñ January 24th, 2003
Index
Section
Page
Mission
Statement
2
League
Administration
2
Board
of Advisors
2
1.0
Code of Conduct
2
2.0
Participating Site information 3
3.0
Registering a team for play
4
4.0
Conference sanctioning with the BCA 7
5.0
League match procedure
8
6.0
Rescheduling of matches
9
7.0
Prizes and eligibility
11
8.0
Team play-off eligibility
12
9.0
Tournament site selection
15
10.0
Captains responsibilities
16
11.0
Youth player policy
18
12.0
Keeping statistics
19
Mission Statement
The Players' League was created to promote
the long-term image of the sport. The design of The Players' League
is to benefit the industry which supports the pocket billiard community,
the players by providing an equitable and competitive system in which
their skill development can be enhanced, and youth by instilling qualities
of proper etiquette and good sportsmanship.
League Administration
Chuck Farinella
President/Commissioner
Carol Farinella
Administrative Assistant
Board of Advisors
Craig Dorin
Shootz Café & Billiards
Mike Hornick
South Hills Golden Cue
John Mosier
South Hills Golden Cue
Mike Overdorf
Blue Room Billiards
Scott Robertson
Shootz Café & Billiards
1.0 Code of Conduct
1.1
Conduct -
Players shall conduct themselves in a manner that represents
the best interest of the pocket billiard community, fellow participants
of The Players' League, and promotes the pocket billiard sport.
The Players' League strives to be associated with the etiquette that
is customary with serious competitive play.
1.2
Dress Codes -
Each player should respect any dress codes enforced by participating
sites in which the match or tournament will be played. In general,
the participant should be neat and clean, no torn, tattered, dirty,
or over revealing clothes will be allowed for any match play or tournament
conducted by The Players' League. In the event that a player shows
up for a match with unacceptable attire, the player will not be permitted
to play until the player changes clothes.
1.3
Hand Shakes -
During match play, it is expected that each player should shake their
opponents hand after completion of their assigned games of play.
For simplicity, the player leaving the table should initiate the handshake.
Congratulations are given at the conclusion of the match.
1.4
Distraction - Players not involved in the current game should minimize
distracting activities (Loud talking, unnecessary movement, etc.).
Any situation where distraction occurs should be brought to the attention
of the captains to resolve.
1.5
Foul Language -
Competition can be intense at times, and it is often easy to lose your
head. Players should refrain from using any foul language when
participating. The first reported occurrence will result in a
warning from the league, the second occurrence will result in a single
match suspension.
1.6
Equipment Damage -
Any player who damages equipment or endangers players or spectators
around them by the action will be immediately suspended from the league.
The length of the suspension will be determined by the Board of Advisors
and begin after damages are restored. Upon fulfilling the suspension
the player will need to issue a written request to The Players
League Board of Advisors for reinstatement of player privileges.
1.7 Fighting -
Absolutely no fighting is permitted. All involved will be suspended
from league play immediately and indefinitely. The players involved
will need to issue a written request to The Players' League Board of
Advisors for reinstatement of player privileges.
1.8
Impersonating Players - Impersonation of players during matches
is strictly forbidden and will be dealt with by the board of advisors
on a case by case basis. Penalties may include forfeiture of individual
prizes, match forfeiture and loss of playoff eligibility.
1.9 Suspension Determination Process
ñ Was added to the bylaws. It reads ìFor situations requiring potential
suspensions, the league will make the necessary phone calls or conduct
face to face interviews as required, prepare a report and forward to
the board of advisors with a history of similar cases from an organized
library, receive the board memberís comments within one weeks time,
pass down the suspension in terms of matches, and coordinate the serving
of the suspension.î
1.10
Role Models -
We must remember that our actions will always be viewed and judged by
others. Others also include the youth players who participate
in The Players' League and whether we realize it or not, we all will
play a role in their development as young adults as well as players.
2.0 Participating
site information
2.1
Definition -
Sites can be any location that provides a pocket billiard table for
Players' League match play. There must be ample clearance around
the table such that the match outcome will not be affected. The
atmosphere should provide a setting in which competitive serious play
can occur. The Board of advisors will approve all locations.
2.2
Table Size -
Each table should be the acceptable size for Players' League match play.
Teams play on 4 ft x 8 ft size tables or larger with regulation size
tables the preference. Competitive conference will play on a regulation
4½ ft x 9 ft size. In locations where both sizes are available,
then the 4 ½ ft x 9 ft size table will be used.
2.3
Number of Teams -
The combination of schedules does not guarantee that multiple teams
at a particular location will always be opposite of one another. A good
rule of thumb is that the participating site has one (1) table per team.
2.4
Scheduling Criteria -
The Players' League will attempt to accommodate the special needs of
the participating sites with respect to site logistics, minimizing travel,
and player age restrictions.
2.5
Dangerous Location -
When any situation arises that presents a danger to participants in
the Players League or their property, that sites eligibility shall
be evaluated by the Board of Advisors on a case by case basis to determine
that sites continued participation/eligibility. If the endangering
situation occurs during the current season then the host team will have
the option of relocating their team or playing the remaining matches
on the road. The endangered site will lose its green fees for
the affected schedule.
3.0 Registering a
team for play
3.1
Team Registration -
Team rosters, 20% dues down payment, and player past due fees
are due prior to the start of season. The Players' League reserves
the right to not schedule a team that does not comply with this policy.
Teams must have a minimum of three (3) players on the roster for the
team to be scheduled. No team roster should exceed five (5) active
players at any time during the season.
3.2
Dues Payment -
Balance of team dues are to be paid to the league by the end of the
season. If the team pays remaining dues to the league prior to
their fifth week of play then it will earn the league discount.
The Players League reserves the right to deny future participation
to any team or player who has not paid their dues.
3.3 Competitive and Non-Competitive Divisions was
rewritten o read as follows: ñ As teams register for play their
Average Team Playing Ability (ATPA) will determine if they are placed
in either the Competitive or Non-competitive divisions.
3.3.1
Any team can elect to participate in the Competitive Division at any
time.
3.3.2
Any team, which has a non-competitive ATPA exceeding .575, must participate
in the Competitive Division.
3.3.3
Any team, which has a competitive ATPA less than .460, can return to
the Non-competitive Division.
3.3.4
The Competitive Division will play in billiard room or Board of Advisors
approved CafÈ & Lounge locations.
3.3.5
The Players' League may invite certain teams to the Competitive Division
if it will assist in league structure planning. Once all ATPAís are
determined, the order of invite will be established.
3.4
ATPA Manipulation
Any competitive strength team adding weaker
player(s) for the purpose of lowering their ATPA so as to play in the
non-competitive conference must in return have all players on their
roster meet playoff eligibility requirements or face the possibility
of being barred from participation in the playoffs.
3.5
Average Team
Playing Ability (ATPA)
Taking each players Playing Ability
Percentage respectively from historical statistics, add them together,
then divide the sum by the number of players on the team will yield
the ATPA.
3.6
Playing Ability
Assignment -
If a player does not have a history with The Players League, then
a winning percentage from a comparable player within the league will
be assigned.
3.7
Playing Ability
Adjustment -
Players moving between competitive and non-competitive divisions may
have Playing Ability Percentage adjusted to account for different levels
of competition.
3.8
Roster Addition -
After the start of the season team captains may request to add players
to their roster. The new player must be able to qualify for playoffs.
If the playing ability exceeds that of the team they are joining then,
the Commissioner will evaluate and/or adjust team strengths as needed
to keep a fair competitive environment. The new player cannot
participate until their playing ability is reflected in the team strength.
If the new player plays prior to the team strength being adjusted the
following procedure will be followed
3.8.1
All games lost by the player will remain as losses.
3.8.2
All games won by the player will be removed from the
match score.
3.8.3
Of the winning games removed the number of games forfeited will be based
on the opposing teams ability as dictated from the line for that evenings
match (16 to 16 matches means 50% of removed games, 17 to 15
means 53%, etc).
3.8.4
If after the forfeited games the match is still undecided then the commissioner
will send only those players eligible to play back to complete the match.
(See League Match Procedure section.)
3.9
Scheduling
-
The number of teams registered for play will determine the league structure.
This will determine the number and size of Billiard room and Cafe &
Lounge conferences. The Players' League desires to accommodate
all eligible registered teams. We will use any combination of Four (4)
and six (6) team schedule keys. If the number of teams at registration
forces a Five (5) team conference then the season will start as advertised
with the Sixth team added later if possible. If no team can be
found then the season for this conference will be based on an eight
(8) Match season.
3.10
Conference Preference -
If a team has a preference to participate in a specific conference,
then they should indicate this on their roster turned in to league office
prior to start of the season. The Players League will attempt
to accommodate the preference. Number of teams, number and size
of conferences, and player age limitations will dictate what is possible.
3.11
Billiard Room Conference -
Conference where players of all ages can be scheduled. Teams with
Minors and/or youth players are usually scheduled in the billiard room
conferences.
3.12
Café & Lounge Conference -
Teams must have enough legal age players to schedule the team.
The Players League will not schedule a team for play in a Café
& Lounge conference if any of its players cannot qualify for the
playoffs due to their age limitations. Absolutely no minors are
permitted in locations where the state law prohibits them. In the event
that the minor is not able to have their legal guardian present they
will be credited One (1) match and the required minimum scheduled games
toward their play-off eligibility.
3.13
Geographic
Considerations -
Geographically undesirable teams are those that are in excess of 60
minutes travel away. If the visiting team is not capable of having
their team present by 7:15PM so that the match can start by 7:45PM then
the start time can be delayed by not more than one half hour.
4.0 Conference Sanctioning
with the BCA
4.1
Conference Sanctioning
Conferences may be sanctioned if the teams within the given conference
desire and pay their BCA sanction fee. The player sanction has a yearly
calendar from June through May of the following year.
4.2
BCA All-American Tour -
Each sanctioned player will be eligible to participate in the BCA All
American Tour during their sanctioning.
4.3
BCA National 8-ball & 9-ball Championships -
Players meeting the following criteria will be eligible to participate
in the BCA North American 8-ball Championships.
4.3.1
Must play a minimum of eight (8) matches in the season of sanctioning.
4.3.2
Must play a minimum of 32 games in the season of sanctioning.
4.3.3
Must satisfy the Professional Player Definition guideline provided by
the BCA.
4.3.4
For BCA North American Amateur 9-ball Championships, each team must
consist of a nucleus of players from their Players' League team with
the remaining players coming from any of the sanctioned conferences
of the current season. (Contact BCA for current requirements)
4.3.5
For BCA North American Amateur 8-ball Championships, each team must
consist of a nucleus of players from their Players' League team with
the remaining players coming from any of the sanctioned conferences
of the current season. (Contact BCA for current requirements)
4.3.6
The BCA North American championships are held each year. Contact
the Players' League for detailed information.
5.0 League Match
Procedure
5.1
Match Start Time -
Matches start at 7:45PM. Start time can be adjusted earlier or later
if both captains agree. Site owner designates the match table.
All matches should be played in a continuous fashion on one table.
The home team captain should assure that the visiting team gets to warm
up on the match table for not more than one (1) half hour prior to start
of the match.
5.2
Cue-Ball Preference -
The Preferred cue ball is a red circle or equal.
5.3
Practice Time -
No Practice time is given on the match table after 7:45PM. If
the site owner wants to provide a practice table, it must be available
for both teams. A practice table is not required but is sometimes
provided as a courtesy of the site owner. Players may rent other tables
at any time for practice.
5.4
Standings and
match lines for participating sites
Standings for upcoming matches are sent each week to participating sites
either by fax or mail. Match lines are shown on the standings.
Sites can retrieve their own @ www.ThePlayersLeague.com
each week on the day of the match.
5.5
Standings and match lines for teams and players
Captains and / or league players can access
current standings at www.ThePlayersLeague.com.
Updated standings will be available no later than Thursday morning during
the current season. If no player on a team has Internet capability,
then the standings will be sent by fax or mail to the team captain.
Team captain is to notify the league. In the event the line for
a match is not known, then contact League Commissioner. (See Section
5.6)
5.6
Contacting the Commissioner -
If you are unclear, or information is missing, then the commissioner
can be contacted @ (412) 215-3130 during your match, and @ (412)
276-0594 during the week. If the commissioner cant be reached
then play all thirty-one (31) games and match outcome will be decided
at the league office.
5.7
Player Game Requirement -
Each player can play up to eleven (11) games in a match but not more
than five (5) games in a given set.
5.8
Scheduling Games
To begin match any roster player can be scheduled. Present roster players
must be scheduled to play all available games first. For the start
of the second or third sets roster players must be present to be scheduled.
5.9
Line-up Exchange -
Each captain makes up their opening set line-up then exchanges the information
with the opposing team. Games are played one at a time, and the
break is alternated with the home team breaking the first game.
The process is repeated for all sets. Each match is broken into
three (3) sets of ten (10), ten (10), & eleven (11) games.
5.10
Scheduling Error -
A scheduling error must be caught and corrected prior to the game coming
to play. For each correction made to a line-up the opposing team
is allowed a line-up change for the affected game. Outcomes of
erroneous scheduled games already in progress remain as played.
5.11
Green Fees -
Most locations provide a drop pocket style table. Green fees are
collected by the home team captain and given to the host site.
If the table is coin operated, then change becomes the green fees.
6.0 Rescheduling
of matches
6.1
Short-Handed Rescheduling -
Phone numbers of team captains will be kept by The Players League.
If you need to reschedule a match, then you must call in to the league
office to get the opposing captains phone number. Anytime a team
knows it will be short handed and can notify the opposing team captain
24 hours in advance (By 7:45PM the day before), then the match can be
rescheduled at the opposing teams convenience. (See 6.3 Rescheduling
process)
6.2
Geographical Rescheduling -
Matches can be rescheduled due to geographical undesirable conditions
where home team is more than 60 minutes travel away from the visiting
team. Notification must come from the visiting team captain 24
hours in advance and the match can be rescheduled at the opposing teams
convenience. If the match is not scheduled prior to the seasons
end then the visiting team will be charged with a forfeit. (See
6.3 Rescheduling process)
6.3
Rescheduling Process -
After learning the availability of the host site, the opposing team
captain will select two (2) possible make-up dates for the rescheduling
captain to choose from. These dates will be phoned into the league office
by the opposing team captain. Make-up dates will be forwarded to the
rescheduling captain. The rescheduling captain will choose one
of the dates and notify the league office. The league office will notify
the opposing team captain and schedule the match. If match is
not scheduled prior to seasons end, then the team requesting the
rescheduling will be charged with a forfeit.
6.4
Rescheduling Limit -
No team can have more than one (1) rescheduled match at any time during
the current season. In the event this occurs, each additional
rescheduling is an automatic forfeit. Assigned rescheduling by the league
or bad weather rescheduling does not apply toward a teams number
of rescheduled matches.
6.5
Forfeited Matches
When a match is forfeited the forfeiting
team will be responsible for both teams green fees. The Players
League will credit the host site future team sponsorship and collect
the green fees from the forfeiting team.
6.6
Bad Weather Rescheduling -
Matches can be rescheduled at any time by the captains or commissioner
due to severe weather conditions. If either team captain initiates
the postponement, then that captain should notify the league commissioner
by leaving a voice message at (412) 276-0594. The rescheduling
in this case is done at both teams convenience. If match
is not scheduled prior to seasons end, then both teams will be
charged with a forfeit. (See 6.8 Mutual Rescheduling Process)
6.7
Assigned Rescheduling
The league can assign rescheduled matches to avoid byes. This
occurs when a four (4) team schedule with twelve (12) matches are required.
Rescheduling allows 12 matches to be played within a 10-week season.
Matches can be made up at both teams convenience prior to seasons
end. If match is not scheduled prior to seasons end, then
both teams will be charged with a forfeit. (See 6.8 Mutual Rescheduling
Process)
6.8
Mutual Rescheduling Process
The Players League will learn the availability of the host site.
Both captains will forward to the league office two (2) possible days
when their teams can make-up the match. The league will notify
both captains of common days and coordinate the rescheduling process.
The league office will confirm the make-up date to both captains and
schedule the match.
7.0 Prizes and Eligibility
7.1
IRS Report Limit - If players earnings in a calendar year
exceed the limit set by the Internal Revenue Service, then The Players
League will be obligated to report the earnings.
7.2 Individual Prizes
The following individual prizes are given
out for season performance. Each conference will have a set of individual
prizes available for its players.
7.2.1
Best Winning Percentage -
Player must at least average 3.0 games played per scheduled match.
Player is not penalized due to opponents forfeiture. Under
these circumstances the player will get credit up to their games per
match average.
7.2.2
Most Improved Average -
Current season winning percentage will be compared to player's all time
statistics. Player must have played in 3.0 games per scheduled
match for current season. Player is not penalized due to opponents
forfeiture. Under these circumstances the player will get credit
for games, which could have been played if match occurred.
7.2.3
Total Runs -
Combines Runs from the opening break RB, runs from the opponents
break RO, and 9-ball table runs not off of a break BD.
Minimum number of games played is the tiebreaker.
7.2.4
9-Balls -
Most 9-balls made on the break without scratching. Minimum number of
games played is the tiebreaker.
7.2.5
Total Caroms -
Includes Carom Wins CW and Carom Outs CO. For simplicity,
both combinations and billiards are considered caroms. Minimum
number of games played is the tiebreaker.
7.2.6
Total Foul Outs
Foul outs (FO) are when a player wins a game on three (3) consecutive
fouls. Minimum number of games played is the tiebreaker.
8.0 Team Playoff
Eligibility
8.1
Playoff Prize Money
All playoff teams receive money.
$210 per team generates the prize pool to be distributed to all
playoff teams.
8.2
Playoff Format -
The Playoffs are a single elimination seeded format. One half
of the bracket will have Competitive division teams and the other half
will have Non-Competitive Division teams. Visit www.ThePlayersLeague.com
for finals bracket.
8.3
Number of Playoff
Teams
Seventy (70%) percent of the total number of teams within the league
advance to the playoffs.
8.4
Finals Tournament
Not
more than Eight (8) teams can participate. Tournament is held
on a Sunday. Contact the league office for the date. (See
Section 9.1
8.5
Regional Tournaments
Not
more than eight (8) teams per location. Tournaments held on a
Sunday the week preceding the finals. Contact league for date.
(See Section 9.1)
8.6
Order of Qualification
The moment that a team qualifies for the
playoffs, numbers will appear on the weekly standings. The number represents
the order and seeding of the team qualifying for post-season play.
8.7
Qualification Process -
Divisional standings are determined first and by the criteria given
in section 8.8. When qualifying a team for the playoffs, only
the highest finishing team in a particular division can be compared
then selected. Conference champions must be selected before any
wild card team.
In
determining playoff spots when teams are tied, it is always done on
the highest common criteria. For example, tied teams, which play
in separate conferences and have not played one another. In this
situation, (Reference section 8.8) the tie that was determined at level
1 would be evaluated at level 4. Levels 2 and 3 would be passed
since all tied teams did not play one another.
After
qualifying a team, the tied teams left will then be considered for the
next spot. If teams are from separate conferences we would repeat
the evaluation as described previously, otherwise the teams are all
from the same conference, which means all levels, would be considered
in the evaluation. Once again qualifying only one team at a time.
8.8
Qualification Criteria -
Top teams from each conference qualify as determined by the following
criteria:
8.8.1
Overall team match record during season.
8.8.2
Match record between tied teams.
8.8.3
Game record between tied teams.
8.8.4
Overall team game record during season.
8.8.5
Single match playoff between tied teams.
8.9
Regional Placement
Each assigned regional location will have
playoff berths available as determined by qualifying teams. Regional
tournaments will be filled with top seeds playing as close to home as