Match
Play 9-Ball Rules
as
of September 2002
Summary
Nine
Ball is played with nine object balls numbered one through nine and the
cue ball. On each shot, the first ball the cue ball contacts must
be the lowest-numbered ball on the table, but the balls do not need to
be pocketed in order. If a player pockets any ball on a legal shot, they
remain at the table for another shot, and continue until they miss, foul,
or win the game by pocketing the nine ball. After a miss, the incoming
player must shoot from the position left by the previous player, but after
a foul the incoming player may start with the cue ball anywhere on the
table. Certain serious fouls are penalized by the loss of the game.
Players are not required to call any shot. A match ends when one
of the teams has won the required number of games.
Beginning
Play
2.1
ORDER OF PLAY
Order
of play for each game is determined by whether the player is on the home
or visiting team. The home team breaks first and all odd numbered
games while the visiting team will break all the even numbered games.
2.2
RACKING THE BALLS
Only
the players involved in the game do racking. The object balls are racked
in a diamond shape, with the one ball at the top of the diamond and on
the foot spot, the nine ball in the center of the diamond, and the other
balls in arbitrary order. If the one ball is not touching both of
the adjacent balls, the breaker may ask the opponent to re-rack the balls
prior to the break. The cue ball begins in hand behind the head
string.
Each
player should give his or her best effort to provide a tight rack.
If the breaker feels they are not receiving a satisfactory rack, then
they may opt to rack themselves with the opposing player allowed to inspect
the rack.
2.3
BREAK SHOT
The
rules governing the break shot are the same as for other shots except
that:
(a)
If the cue ball is pocketed or driven off the table, the incoming
player has the cue ball in hand anywhere on the table and all the pocketed
balls will stay down, except the nine ball-in this case it will be spotted.
(b)
The breaker must attempt an open break; that is, they must attempt to
pocket a ball or drive any 4 balls to a rail. (Including the cue ball)
Failure to do either is a standard foul.
(c)
If the shooter attempts an open break and the cue ball crosses the
head string but fails to contact the one ball first, this is considered
a foul. The balls are re-racked and the incoming player may break or assign
the break to his opponent.
(d)
On the shot immediately following a legal break, the shooter may play
a push out. On a push out, the cue ball is not required to contact any
object ball or rail, so the rules in section 3.2, 4.1, and 4.2 are suspended;
but all other foul rules still apply. The player must announce his or
her intention of playing a push out prior to executing the shot (The opposing
player should acknowledge the calling of the push); otherwise the shot
is considered a normal shot. Any ball pocketed on a push out does not
count and is spotted. Following a legal push out, the incoming player
is permitted to shoot from that position or pass the shot back to the
player who pushed out. A push out is not considered to be a foul as long
as no rule (except 3.2, 4.1, and 4.2) is violated. An illegal push out
is penalized according to the type of foul committed.
Continuing
Play
3.1
AFTER THE BREAK
If
the breaker pockets one or more balls on a legal break, they continue
to shoot until they miss, foul, or win the game. If the player misses
or fouls, the other player begins their inning and shoots until they miss,
foul or win. The game ends when the nine ball is pocketed on a legal shot,
or the game is forfeited for a serious infraction of the rules.
3.2
BALL TO A RAIL
After
contacting the lowest-numbered ball on the table first, any object ball
or the cue ball must be driven to a rail or the shot is foul and incoming
player has a ball in hand.
3.3
SAFETIES
A
player may shoot a safety shot instead of attempting to pocket an object
ball. A player does not have to call a safety. A player loses their
turn at the table after they have executed a safety. If a player
inadvertently pockets a ball during a safety, then his or her turn will
continue.
3.4
WINNING
A
player has won the game when they legally pocket the nine ball.
Standard
Fouls
When
a player commits a standard foul (see Standard Fouls in the General Rules
section), they must relinquish their run at the table. All balls
pocketed on the foul will stay down except the nine ball, which is spotted.
The incoming player is awarded ball in hand; prior to his first shot,
he may place the cue ball anywhere on the table. If a player fouls
during another player's inning, the shooter is awarded ball in hand, and
if the foul had an effect on the position of the balls, the opponent will
restore the position if they desire. If a player commits several standard
fouls on one shot, they are counted as only one foul.
4.1
BAD HIT
If
the first object ball contacted by the cue ball is not the lowest numbered
ball on the table, the shot is foul.
4.2
SPLIT HIT
If
the cue ball strikes two object balls at the same instant it is a foul.
The lowest ball on the table must be the only object ball to be contacted
first. Players may call in the captains or designated representative for
both teams to watch close hits.
Note:
The players competing will referee their games. They are permitted
to call in the captains for close hits or clarification of the rules
only.
5
General Rules - Standard Fouls
Scratch: Pocketing the cue ball or driving it off of the table is a
foul.
No
Rail: If no object ball is pocketed, failure to drive the cue ball or
some object ball to a rail after the cue ball contacts the object ball
is a foul.
Foot: Failure to have at least one foot in contact with the floor at the
moment the cue tip contacts the cue ball is a foul.
Moving
Ball:
Shooting while any ball is moving or spinning is a foul.
Push
Shot:
When the cue ball is frozen to an object ball, you may shoot the ball
in any direction with a level cue and it is a legal shot. If the two balls
are not frozen, you must shoot away from the object ball or elevate your
cue stick if shooting in the direction of the object ball. If shooting
in the direction of the object ball the action of the cue ball must slow
up with reverse english after striking the object ball. (unless you masse
the cue ball). This is a delicate shot and it is advised that others are
called in to watch the shot.
Object
Ball Touched
It is not a foul to accidentally touch ball prior to giving the non-shooter
an option of placement.If such an accident occurs, the player should allow
the non-shooting player to restore the object balls to their correct positions.
At the non-shooting players option, the disturbed balls will be left in
their new positions. In this case, the balls are considered restored,
and subsequent contact on them is not a foul.
If
a ball set in motion as a normal part of the shot passes partly into a
region originally occupied by the disturbed ball, the shot is a foul.
In short, if the accident has any effect on the outcome of the shot,
it is a foul.
It
is a foul to play another shot before the opponent has restored accidentally
moved balls.
It
is a foul to touch a moving ball or to allow that ball to hit any foreign
object, such as a cube of chalk (the top of the rail is not considered
a foreign object).
Rail
Safety:
When an object ball is close to a rail but not frozen, and players
are taking turns softly tapping the object ball with the cue ball to the
same rail, this is called a rail safety. The player who performed this
shot first must make the cue ball hit any rail or make the object ball
go to a different rail on his third attempt-or it is a foul.
Placement:
Touching any object ball with the cue ball while it is in hand is a foul.
Split
Hit:
It is considered a bad hit and a foul since only the lowest numbered ball
on the table should be touched first.
Object
Ball:
Players may touch object balls only when restoration of accidentally moved
balls occurred. Otherwise if a player intentionally touches an object
ball it is a foul.
Cue
Ball:
Except for ball-in-hand placement, if a player touches the cue ball with
anything other than the chalked surface of his cue tip, they have fouled
whether the cue ball moves or not. The player may place the cue ball
(as in ball-in-hand) with anything other than the chalked surface of his
cue tip.
Scoop
Shot:
If a player plays a shot with extreme draw with the intention of miscuing
to make the cue ball jump over some obstruction, they have fouled. (See
jump shots)
Interference:
If the non-shooting player distracts his opponent or interferes with their
play, they have fouled. If a player shoots out of turn, or moves any ball
except during their inning, it is considered to be interference.
Devices:
Using any device in an uncustomary manner in lining up or executing a
shot is a foul.
Practice:
Practice on match table while match is in progress is not allowed.
Taking a shot that is not part of that game is a foul. Practice on a non-match
table for players not involved in a match game is permitted. Practice
table during the match are not a requirement of the league but if a room
owner wishes to provide one then both teams should be allowed use of this table.
Ball
off The
Table:
While, during a shot, the cue ball or any object ball lands off the playing
surface, it is a foul.
Serious
Fouls
The
following serious fouls are penalized by the loss of one game, if the
opponent has warned the player prior to the foul. If the opponent fails
to warn the player, any foul is penalized like a standard foul, except
as noted.
3 Consecutive:
If a player fouls three times without making an intervening legal shot,
they lose the game. The three fouls must occur in the same
game. The warning must be given between the second and third foul. (It
is recommended that notification is given immediately after the second
foul while gaining acknowledgement from the opponent. If the warning
is not given and the shooter commits the third foul, it is not loss of
game and that shooter is back on two fouls. At this point the shooter
must still be notified that they are on two fouls.
Assistance:
While a match is in progress, players are not allowed to ask spectators
or teammates for assistance in planning or executing shots. If the player
asks for and receives such information then it is loss of game.
Failure
to leave
table: If a player does not stop shooting as soon as the opponent
has called a foul, they lose the game. The calling of the foul is considered
the players warning.
Cue
ball removal
to avoid table disturbance:
Any
attempt to remove any balls prior to them coming
to rest when their path of travel could affect the layout of the table
is considered a serious foul and loss of game.
Concession:
If a player concedes, they lose the game. The unscrewing of a jointed
cue stick, except to replace a shaft, is considered a concession. The
player must notify their opponent prior to replacing a shaft. No warning
is required in the case of a concession.
Other
Situations and Interpretations
Team
Foul: Any
coaching or communication which can lead to altering the play of a given
game may result in a warning for the first occurrence, afterwards, this
is a foul resulting in ball in hand.
Outside Interference: When
outside interference occurs during an shot that has an effect on the outcome
of the shot, both players will restore the balls prior to the position
of the shot and the shot is replayed. If the interference had no effect
on the shot then both players will restore the balls and play will continue.
Settling Balls: A
ball may settle slightly after it appears to have stopped, possibly due
to slight imperfections in the ball or the table. Unless this causes a
ball to fall into a pocket, it is considered a normal hazard of play,
and the ball will not be restored. If a ball falls into a pocket as the
result of such settling, it is replaced as close as possible to its original
position. If a ball falls into a pocket during or just prior to a shot,
and has an effect on the shot, the players will restore the position and
the shot will be replayed. Players are not penalized for shooting while
a ball is settling.
Jump
Shots:
It is legal to cause the cue ball to rise off the bed of the table by
elevating the cue stick on the shot, and forcing the cue ball to rebound
from the bed of the table. It is not legal to scoop under the cue ball
with the intention of lifting the cue ball over an obstruction; this is
a foul.
Waiving
Rules:
The league commissioner may waive any rule prior to the start of the season
or start of the playoffs.
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